Steeds:
All Bloodriders must ride a steed.
An Unproven Bloodrider may ride a Rat or a Horse.
A Bloodrider may ride a Rat, a Horse, or a Bakarg.
A Bloodspiller or a Bloodguard may ride a Rat, a Horse, a Bakarg, or a Bike.
The Blood Prince may ride a Rat, a Horse, a Bakarg, a Bike, or a Lizard.
At the level of Gang Champion, a Bloodrider may ride a Bike.
At the level of Gang Hero, a Bloodrider may ride a Lizard.
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Rat | 8 | 2 | 0 | 3 | 2 | 1 | 2 | 1 | 4 | 10 |
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Horse | 6 | 3 | 0 | 3 | 3 | 1 | 2 | 1 | 4 | 20 |
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Bakarg | 6 | 4 | 0 | 4 | 3 | 1 | 3 | 1 | 4 | 35 |
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Bike | 12 | - | - | - | 5 | 2 | - | - | - | 65 |
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Lizard | 8 | 5 | 3 | 4 | 5 | 3 | 4 | 2 | 4 | 120 |
Dismounting: A Bloodrider has the option of getting off his steed. This is (obviously) the only way to climb ladders. However, every turn he is dismounted he must take a Leadership test. Any fails make him run at triple speed back to the steed and again get on. He may not get off the steed again in that battle.
1 Blood Prince
Your Blood Prince is the leader of a Blood Warband. He is the most highly placed in the Warband, and the other Bloodriders consider him almost divine.
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost | Exp. |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blood Prince | 4 | 5 | 3 | 4 | 3 | 1 | 4 | 1 | 8 | 160 | 60+1D6 |
1-4 Bloodguards
The Bloodguards are the mighty guardians of the Blood Prince. Among the entire Blood Warband, they are the most aloof, and will not talk to anyone for more than a few words - mostly orders.
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost | Exp. |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bloodguard | 4 | 6 | 2 | 5 | 4 | 1 | 4 | 1 | - | 140 | 40+1D6 |
0-2 Bloodspillers
After the Bloodguards, these are the most trusted of the Blood Prince (and also, incidentally, the strongest) They are great with mechanical things and are given the biggest weapons in the entire warband.
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost | Exp. |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bloodspiller | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 7 | 100 | 60+1D6 |
1+ Bloodriders
The backbone of a Blood Warband, Bloodriders are individuals who have chosen to ride, to throw in their lot with the Warband and serve the Blood Prince all their days. They're slightly insane.
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost | Exp. |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bloodrider | 4 | 4 | 2 | 4 | 3 | 1 | 3 | 1 | 7 | 80 | 20+1D6 |
Unproven Bloodriders
Completely green warriors occasionally join a Blood Warband in the hope of protection from other gangs. They stay at a low level in the warband until they prove themselves, at which time they may ride with the other Bloodriders.
| PROFILE | M | WS | BS | S | T | W | I | A | Ld | Cost | Exp. |
|---|---|---|---|---|---|---|---|---|---|---|---|
|
Unproven Bloodrider |
4 | 3 | 1 | 4 | 3 | 1 | 3 | 1 | 6 | 35 | 0 |
Damage to Steeds:
Any enemy ganger may choose to aim at a Bloodrider's steed rather than the Bloodrider himself. This gives a -1 BS penalty (it's a tricky shot) unless any sort of sight is possessed, in which case the shot is taken at normal BS with the sight's bonus.
If the steed is taken out of action, check the following table.
| Steed: | Out of Action effect: |
|---|---|
| Rat | The undisciplined Rat goes down in a storm of biting and kicking - the target, unfortunately, being it's Bloodrider! The Bloodrider is taken out of action, and, as usual, must roll on the Serious Injuries chart. |
| Horse | The Horse screams, but does little more as it falls. The Bloodrider is taken out of action but needs not roll on the Serious Injuries chart. |
| Bakarg | As for Horse. |
| Bike | In a spectacular explosion, the Bike - well, explodes. The Bloodrider is hurled D6" in a direction indicated on the scatter die, and must roll on the Serious Injury chart (the injury comes into play in the next battle). However, the rider is not taken out of action, he may shoot and move as normal. (Hey, no point pining over a bunch of metal.) |
| Lizard | The Lizard grunts and crashes to the ground - but he's not dead (none of the steeds are, they can be healed, more on that later). The rider of the Lizard from then on is counted as being on overwatch, as he cares for his stricken Lizard, tells it everything's going to be all right, just fine, and firing at anyone who even appears to be going near his beautiful Lizard. If he is charged, he will fight hand-to-hand combat. |
Healing/Repairing Steeds: To use a steed that was taken out of action in the next battle, you must pay half it's cost (non multiples of 5 dropped entirely) out of your income.
Bloodrider Skills:
Unproven Bloodrider: Combat, Riding.
Bloodrider: Combat, Riding, Shooting.
Bloodspiller: Combat, Riding, Shooting, Techno.
Bloodguard: Combat, Riding, Muscle, Ferocity.
Blood Prince: Combat, Riding, Shooting, Techno, Stealth.
Riding:
| D6 Roll | Advancement |
|---|---|
| 1 | Gallop - steed can run and charge at triple, rather than double, it's move rate. |
| 2 | Objectivity - the Bloodrider, although he loves his steed, can live without it. He needs not take Leadership tests when dismounted. |
| 3 | Terrifying Charge - the Bloodrider causes fear. | 4 | Thundering Hooves/Engine - the Bloodrider's steed does one extra damage on charge. |
| 5 | Hit and Run - the Bloodrider can make a hand-to-hand attack as he goes past (in base to base contact) an enemy. |
| 6 | Healer - the Bloodrider's steed costs only a quarter of the cost to heal instead of half. |